| Joel Franey/USGamer, Bloober Team, Lionsgate Tape 6: The Machine (Steam Donkey/Sawmill) Pause the video before the rock falls over, and Bullet can dig up the soft dirt beneath for an item. Press Right Trigger to get him to dig up a fabric patch. Once you lower the camera, you'll see the rock is now standing back up, with a prompt on the dirt beneath it for Bullet. You'll find the tape a few minutes before you find the rock in question, but once you do simply stop the tape before the killer pulls it over. This one is fairly simple, involving a large flat boulder which the killer uses to cover something up. | Joel Franey/USGamer, Bloober Team, Lionsgate Tape 5: The Burial (Fallen Rock) Despite the grotesque murder in the background, this shovel close by is actually very useful. Again, give this to Bullet for him to get the killer's scent. Pause the video at the 13 second mark, when the handle is in the foreground, and lower the camera to see the shovel lying close to the small log. There's no way to save him, but you can track the killer with the broken shovel. This one appears when you find Lanning murdered, and indeed shows him being hideously butchered soon before you arrive. | Joel Franey/USGamer, Bloober Team, Lionsgate Tape 4: Amicicide (Shovel/ Sheriff Lanning) Hey presto, the tree is now standing tall once more! The red tapes prove their environmental value when you reverse a tree falling over.
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Take out your camcorder again and replay the Breadcrumb Trail video, this time stopping it barely a second in, before the tree falls over. Shortly after fighting (or running away from) your first shadow monster, you'll come across a small derailed train cart and a fallen tree behind it, blocking the path. We're using the same tape as before to a different effect now. | Joel Franey/USGamer, Bloober Team, Lionsgate Tape 3: Breadcrumb Trail (Fallen Tree) Stop the video after the kid drops the ball, but before the mysterious man picks it up. It should now be in the same place, close to the bunker entrance, whereupon you can give it to Bullet to sniff out a trail.# The key element here is the baseball that the kid drops - play the video until about ten or 11 seconds in, then pause the tape, after the baseball is dropped but before the kidnapper picks it up again. Once you have it, you want to head back to the damaged bunker/trench area you found earlier. This tape actually has two functions at two different points early on. | Joel Franey/USGamer, Bloober Team, Lionsgate Tape 2: Breadcrumb Trail (Baseball) Well, video game real life, but you get what we mean.
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Stop the video five seconds in to make the car appear in real life. The car should now be next to the campfire in real life for you to pick up. Stop the camera at five seconds in, when the toy is placed by the campfire. The footage shows a boy playing with a toy car with flashing lights.
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You find this tape early on in an abandoned campsite. Once you reach a point in the tape you think is likely to have an effect on the world, put the camera away and check your surroundings to see if you were right. Press A to toggle pause and play, and use the triggers to fast-forward or rewind. Once in the camera, you can switch between tapes with the up and down on the D-Pad. Tapes are automatically installed in the camera once you find them, and the camera itself can be accessed on the item wheel with RB.
#BLAIR WITCH BUNKER CODE HOW TO#
| Joel Franey/USGamer, Bloober Team, Lionsgate How to Use Red Tapes Red Tapes function as a means to tweak the world around you. Blue tapes can be watched like the red ones and sometimes give plot-essential information, but you can't change the world through them. It's also worth mentioning a key difference between blue and red tapes - only the red ones affect reality.
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For example, if you see somebody being murdered on camera (and you will) you can't save their life by stopping the footage early, you can just make sure the murder weapon or crucial evidence ends up at a certain place in the process. What tangible elements are controlled by the tapes is pretty selective and not always consistent from puzzle to puzzle. It's as though the point at which you stop the tape ensures that nothing else happened after that point. For example, a dropped item that is then picked up in the footage can be brought back, provided you stop the tape after it was dropped, but before it's picked up. But in keeping with the mystic shenanigans that permeate throughout the game, stopping the tapes at certain points has effects on the game world around you. As the game progresses, you find more tapes which you can watch and rewatch. Early on in the game you find a small camcorder with the first tape already inside it.